Re: The Dominions 3: \"Wishlist\"
I should add that the list for spells that individual mages are not to cast and a list for spells for no mage in the army to ever cast are excellent ideas.
And so is the idea that combat should not be one side first then the other side. Perhaps the longer weapon should get first strike if significantly longer. One of the only simplistic parts of the Dom 2 experience is that it's hard to predict what army with end up in striking distance first and that factor alone can be the deciding factor of a battle.
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