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Makinus said:
maybe SEV would allow the creation of a Fading Suns mod....
Letīs see what we would need:
1 - A Symbionte race that have organic tech and spreads very quicly...
2 - 5 Noble Houses that have normal tech progress....
3 - An imperial Eye, Stigmata Garrison and Imperial Fleet factions that can be controlled by the noble houses or answer to the noble houses...
4 - A league faction that sells a lot of things to the players...
5 - A Church faction (with sub-factions) that procribes cetain techs and fight heretics...
6 - A Vau faction that keep to itself unless atacked...
what more?
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Hmm...Inhabitable planets would be rarer, And remember that high technology is rare, so maybe a lot of technology should be ruins only. Repairing would be a lot less easier with the lack of knowledge to do so in the known worlds. If racial traits stay the same as in SEIV you could allow One Noble House Trait + one church trait (depending on which sect the noble house supports more) for each race, unless you play as aliens which kind of destroys the premise of the game. The Imperial Eye and Intelligence agencies could be noble house specific.
The League would be ineresting to implement... Perhaps Costly Components and Facilities that respresent the skills they provide and grant great benefits.
When SEV is released I will actually consider making a mod for it based on Fading Suns, my friend has a lot of the sourcebooks.
Symbiots....
*shudders*
Lol, It would be very interesting...I think I'll write this stuff down and keep it for when SEV is released.