Re: Race Designs & Strategies
ERMOR (Ashen Empire)
Pretender: Ghost King
Magic: 2F, 3A, 2W, 3E, 7S, 6D, 2N
Scales: 3 Turmoil, 3 Sloth, 3 Cold, 3 Death, 3 Luck, 3 Drain
Dominion: 10
Castle: Ermorian Citadel
Pts left: 0
Prophet: Censor
Key Troops: Dusk Elder, Archbishop
Key Spells: Burden of Time, Foul Air
Research: Alt-3, Constr-4 (skull mentor), Thaum-5 (Burden of Time), Thaum-6 (Foul Air), Ench-2 (Revive King), Ench-3 (Raise Skeleton, Raise Dead), Ench-4 (Behemoth)
Notes: On turn 2 summon a Dusk Elder. Have the DE summon Archbishops as fast as possible. Have the Archbishops set to Summon Longdead Horsemen. After Alt-3, send the GK to take provinces and site search. Have your prophet build temples in the first few provinces he takes (money permitting). Temples increase the number of undead you get.
The AI is not capable of dealing with Ermor, so even vs Impossible opponents it's a cakewalk. But very very fun!
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