Re: Race Designs & Strategies
Your ermorsetup is SP only imo .
Taking drain with ermor is risky .
Archbishops for reanimating longdead horses are too expensive .
Dominion 10 is imo not necessary 8 is enough .
My research goals with ermor are :
1. conjuration 6
2. construction 6
then whatever i need .
Conjuration 6 gives you spectres , the best researchers for ermor + they give you lots of random magic paths so they can do a lot of forging as well .
Construction 6 gives you water bracelets to start clamhoarding with your W spectres you got meanwhile .
If you cast burden of time / foul air in a mp game you will have the whole map quickly against you . And those 2 spells don't have a huge effect in 2 or 3 turns and they will get dispelled very soon so if they Last longer then 3 turns i would extremely wonder .
My typical ermor ghostking is about like this :
Castle : ermorian castle
Dominion : 7
Sloth 3 , death 3 , turmoil 3 , cold 3 , magic 3 , luck 3
3F 3A 3W 4E 4S 4D 4N as paths .
This way i find like 90% sites , need only 1 booster to cast GoH , Lichcraft , Call wraithlord , forge of the ancients .
In lategame with a ring of sorcery , ring of wizardy and other boosters he can do almost any spell .
For wishing you need only to do 1-2 empowerments as well ( 1 if someone traded you a robe of the magi ) .
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