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Graeme Dice said:
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kukimuki said:
* Battle afflictions is a nice feature, but maybe the removal of the pain of micromanagement it causes would be even nicer?
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What micro? The only one I'd ever consider worrying about would be battle fright. Any other affliction, and the troops can just be left alone.
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Meant
1) Having units represented individually.
2) If the armies are larger there are usually many units with different kinds of wounds, havn't figured out how to select battle frighted units only.
3) And mainly having to check your armies after every battle which is more or less every turn, all this little checking sums up to big micromanagement in my eyes, taking a considerable proportion of playing time.
I think some other afflictions are also uncomfortable, but if you say 'battle fright only', then is the
excitement bonus that your army may randomly rout now and then so that you can have fun reassembling it from neighboring provinces
worth the excitement penalty of having to regularly check your army for wounds?
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Graeme Dice said:
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I understand that the hydra is already hyperpowerful as it is, but shouldn't it have the recuperation ability?
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Hydras aren't really that powerful. They are easily killed by many times less than their cost in throway units like militia.
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interesting, my hydra often flees from militia. 1..3 hydras in the center with a mind burn theurg in back corner looks like a nice newbie strat to me, keeps expenses low. the only problem is that hydras figure out this fleeing tactic all by themselves in most surprising situations without any afflictions or casualties on my side.
so, if this is really an ineffective strat, it would be nice to have hydra with at least 3 head slots and recuperation
