Yup, I know about this, but for some reason anything I import then save as .x does not load in modeler programs. the .x export seems to be bugged. Also the exported model looses any and all texture mapping info even if the original loaded model included this info.
The problem I had has been solved. I found out you can save 'any' bryce object boolene or not simply by grouping, selecting and 'Adding' it to the preset library. (click on the tiny down arrow beside the 'Create' menu and at the bottom of the 'object selections' you will see the 'add' button. click it and any object or group of objects will be added to the current catigory.)
Cheers!
