Quote:
Endoperez said:
High population -> low resources is not always true, but there is very good reason behind the trend. Farmlands have high population but very low resources. Knights only appear in Farmlands. Other kinds of terrains affect population/resources/ chance of magic sites differently. Mountain has low population, high resources and lots of magic sites, forest is similar but not as much, plains is general, waste and swamp just bad but have more magic sites.
|
I think you missed my point, I am of the opinion that the areas of high population density should be the best manufacturing/production areas. Currently, in the game it is the areas where there is the greatest amount of resources (i.e. raw materials) that are the best production centers.
The admin value/bonus of fortress does a nice job of abstracting the flow of raw materials to a population center. However, if you are a nation that has capital only units that are expensive in resources, if your starting location is lousy in terms of resources you are out of luck.
Thus far I have been unable to think of system that does not add more micromanagement, of which there is already too much in the game.