Quote:
Aetius said:
The admin value/bonus of fortress does a nice job of abstracting the flow of raw materials to a population center. However, if you are a nation that has capital only units that are expensive in resources, if your starting location is lousy in terms of resources you are out of luck.
Thus far I have been unable to think of system that does not add more micromanagement, of which there is already too much in the game.
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Sounds like fun..
What if getting resource from neighboring province added to price in gold?
You have 3 provinces, p1, p2, p3, placed in a line, each produces 10 resources.
1 point of local resource costs 0 additional gold, 1 point of resource from neighboring province costs 1 additional gold.
You build in p2 for 10 resources and in p3 for 20 resources.
In this case, the system must understand that building in p2 does not use local resources but uses the more expensive resources from p1, so that you can build for 20 resources in p3.
Resources used would cost 10 additional gold in p2, and 10 additional gold in p3, totalling 20 additional gold.
But suppose p3 purchases resources from p1 for 2 additional gold per resource point? That would cost 0 additional gold in p2 and 20 additional gold in p3, totalling 20 gold which is the same as above.
The complication is that we can get resources from neighboring provinces only, and this is a nice feature imho, because it makes you feel you don't have railroads and the like.
Seems that it can be done, writing about further details would take longer than i expeted, though. The problem would lie in representing the unit price change to the player while indicating max resource available. It could get as bad as
10 resources for 0 additional gold per resource (local resources)
10 resources for 1 additional gold per resource (unused resources from neigboring province)
10 resources for 2 additional gold per resource (provided you are building in neigboring province and the neighbor of the neighbor has free resources)
Might help with resource luck a little maybe.
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I hope that resource production in a mountain province still depends on population of the mountain province.
Interestilngly, fort construction takes gold only, what if it's build time would depend on resources available? I guess that's another topic.