The "Living Ships" racial trait gives organic C&C components (Think Shadows from B5), or Farscape.
It gives a 5kT bridge (neural core), a 5kT crewquarters (neural tendrils), and a 10kT lifesupport (homeostasis organs) that can heal 1 component per turn. All are heavy on organics rather than minerals.
As for the release of v2, I'm not sure. I've got the AI patcher program basically complete and tested, I just have to make it more user friendly

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The propulsion work is done, I'm only testing it now.
And the battlemoons are pretty cool... I just have to improve their value a tad... A built-in computer core as part of the hull preventing allegiance subVersion, perhaps.
The propulsion seems to be going well so far, the engines go from 3MP to 6MP each as tech improves, and the #2 and #3 Versions of each engine get fuel efficiency bonuses.
I'm not sure if I'm going to go through the different background techs like chemical/nuclear/ion/blackhole drives... the current system is pretty well known and quite straightforward.
I will probably release a beta style Version to help sort out gameplay issues sometime next week.
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