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Old November 30th, 2004, 12:41 AM
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Default Re: Adamant Mod Discussion Thread

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Imperator Fyron said:
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CovertJaguar said:
I have been fiddling around with nomads and pirates against the AI. I was playing a nomadic race and was trying to get a functional pirate AI working. The pirate AI isn't doing very well, but it will build pretty good boarding ships. The AI can capture ships right? I'm not mistaken am I? Never actually seen them do it yet. Anyways, I had some questions and suggestions regarding the nomads and pirates.
The AI can never properly handle pirates or nomads...
Well it kind of works, they will never be a threat beyond their home system and any surrounding systems, their largest problem is that they lack the resources to maintain more than a dozen ships or so, that and the fact that they are being picked on by a neighboring AI. They will be little more than a flavorful nuisance like the neutral AIs. That is if the AI can capture ships. My test subject is in no condition to attempt it really.

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That seems rather odd to me... why would a transport make a good research hull? You can just use a warship hull...
I don't know, call it habit. I tend to put the non-combat ships in the cargo hulls because they are cheeper to maintain and larger, but I guess that doesn't matter here. To turn the tables; Why would a science vessel use a combat hull?
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