Re: Mictlan Pretenders ideas request
With all due respect, I think people on this board have a bad habit of flaming others for giving less than perfect advice. If someone says something wrong, why not just correct him where you disagree and offer a better solution? I'm not only talking about Nagot here. It's keeping people away from the Boards, and ultimately hurting the game. Dom2 is strongest in multiplayer, so why scare away the newbies?
Now that I'm done complaining, here's a suggestion. Which, I might add, is probably not perfect, and hasn't been tested in MP, but I hope you'll let me live anyway.
Vampire Queen
3 Air
3 Earth
3 Death
4 Blood
4 Dominion
3 Order
3 Sloth
2 Heat
1 Growth
1 Misfortune
2 Magic
Wizard's Tower
(You might have enough points for another good scale, not sure)
The pretender's paths complement the national mages nicely IMO and give access to most of the usual SC spells (air shield, mirror image, mistform, *skin, invulnerability, soul vortex). You can probably make a dwarven hammer for cheaper soul contracts if you want to pursue that path.
Alteration-3 gives you spells to expand with the pretender. Construction-4 gives you dousing rods for blood hunting. After that, research Blood and consider Alt-5 to beef the VQ further and Const-6 for the path boosting items.
The national troops are crap, but slingers can be fun if you have a lot of them, since their hail of stones gives them a good chance of routing independent enemies.
I like to forge thistle maces and have priest kings summon dark vines, but that's partly because I think tentacles are cool.
Edited for clarity and great justice
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