Quote:
archaeolept said:
the problem there being is that mictlan can only count on 1 water/turn, unless he's willing to alchemize his also limited astral income. might as well rush construction 6 
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Not my opinion, and I'd bet it isn't Zen's opinion either, for exactly the same reason - or then he wouldn't be so adamant about giving his pretender the required skills to summon IDs. Even if he didn't say it, I believe he'd beeline for Construction 4 before rushing for Ice Devils - because SDRs are just that important, as they double your Priests' output. When I play a Blue Dragon, my research plan is Alt 2 (Quickness), Ench 2 (BoW) - ie, giving the Dragon what he needs to fight efficiently -, then Constr 4 for SDRs - this also gives the Robe, the Brazen Vessel (ie, what a Rain Priest needs to summon IDs), as well a bit of gear to enhance the Dragon's survavibility. Then straight to Blood 5, and by the time I get there, there are just enough gems in the lab to forge a Robe, or close. So why would I ever push for Construction 6?