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archaeolept said:
if you didn't put water 3 on your pretender 
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Hmmm, maybe I was lost in the thread, but I thought we were assuming a Water 3+ pretender here, since the point you replied to initially was just about that - choosing a pretender that could forge a Robe of the Sea.
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and if you did, empowering him in blood or starting him w/ blood 1 might be more efficient.
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The example I had in mind was a Blue Dragon, and buying him Blood 1 would be damn expensive in design points. And you'd need at least Blood 2 (thus 96 design points) since the whole point of this subthread was about rushing to IDs before researching Construction 6. If you want Construction 6 done before Blood 5, then the point is moot (because of Water Bracelets) and I fail to see what we're discussing here.
Of course, buying Blood + Water on a rainbow or half-rainbow pretender certainly would make sense - but the neat thing with the Dragon is you get a reasonably cheap level 9 blessing and fast access to IDs without having to spend a ton of design points.
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So w/ a bless/SC strat, I would normally just go to const 6 before heading for the blood summons. by the time i hit the IDs/ADs, any and all still available become mine.
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Hmmm, depriving the other nations from IDs is also important. Besides, when all you need is a water+1 and a blood+1 item, and you get them at Constr 2 and 4, what the hell is so important to you at Construction 6 so you can delay ID summoning - is it just to save 15 water gems, forging a bracelet instead of a robe?