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Old December 1st, 2004, 11:00 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Mictlan Pretenders ideas request

Quote:
Boron said:
I meant that before trying to cast forge of ancients you should get 10-15 hammers asap by building them yourself and by trading.
Where are you going to get the hundreds of earth gems for this? Nobody is going to trade you that many hammers without you paying an awful lot for them.

Quote:
Then on around turn 40-50 depending on your earthincome you can decide whether you try to bring up forge or not.
You won't be able to if you've built 10 or 15 hammers, since you aren't guaranteed, nor are you likely, to have an earth income of more than 10 per turn by about turn 25-30.

Quote:
At turn 60-80 ( depending on your gemfinding luck etc. ) you are unstoppable and win the game .
Hardly. Since your entire strategy relies on your enemies gaping at you like goldfish and ignoring you completely, it's entirely likely that any of the other nations will have far surpassed you in territory, gem-producing items, and general power. Atlantis especially will probably have an astral income of at least 150 per turn and a water income ot at least 20-30 per turn or more by that point.

Quote:
In my Last mictlan game i had by about turn 75 something like 400 bloodstones , 300 clams and 200 fetishes.
So you were playing against opponents that never bothered to attack you on an enormous map then? Your entire strategy relies on opponents who have basically stopped playing entirely, so it's not really that impressive.
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