Quote:
Atrocities said:
GAME PLAY IDEA
Research / Intel Points:
When at war a race should get a bonus for research and intel. This is how it is in the real world. When we are at war we spend more on researching new weapons and defenses as well as intel operations. I think it would be a good addition to SE V if Aaron could empliment this into SE V.
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That dosen't really make too much sense, unless you take the funding out of something else, or go into massive debt.
Dosen't it already work that way a bit, though? When you're at peace, you're busy growing your economy and researching those advanced mineral miners and urban pacification centers, along with some military tech just to keep up with your neighbours.
When war comes, you dump all your points into getting a military edge instead.
Some sort of E-research and E-intel could be handy though.
E-research could increase your research production while increasing the chances of unfortunate and destructive "side effects".
E-intel could tend to deplete your trained agents, and you'd have to slow down later to get your agent quality back up.
- Or perhaps just have a number of skill points generated by each facility, and the more projects you run, the more thinly you spread your skill points.
(At peace you'd want to use just a few, so you keep your skill very high, and even if the project fails, you probably won't be IDed as the offending empire. At war, they'd be blaming you no matter what the outcome, so you can spread the skill out and run lots of projects that get IDed even when they succeed)