Re: Carrion Woods pretender setup
I've just won my first MP game as pangea CW with
Turmoil-3, Sloth-3, Growth-2, Luck-3, Magic-3
Growth and magic are necessary to raise good troops.
In the end the luck events have resolved the economy, because the extra gold una tantum incomes by luck are very useful. In contrast I've managed to cannon fodder to the front the 4 events of fanatics I've had (no militia event).
Order gives too low benefit cause the pop loss: my economy was funded my luck events, fire gems (sites founds by fire maguses resulting from luck events) and by buying almost only holy troops (ie black centaurs, very good units)
In the medium-late game I swarmed the map with hundreds of green boys.
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