Thread: scenario idea
View Single Post
  #3  
Old December 3rd, 2004, 12:45 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: scenario idea

Thanks for the hint Alneyan! and if you didn´t suspected i had this scenario idea from the Nearly Gods game in PBW...

I was fooling around with the map editor and i´m thinking about changing the game races roles a little, by creating an additional class: Guardians

I´m thinking about creating the quadrant with 4 big clusters where you will have 1 Scientist, 1 Engineer and 2 Strategists in each cluster then i would have 4 special systems that would connect the clusters and in these systems i would put an Neutral with maxed tech and a ringworld, and these neutrals would start the game At War with everybody...

So the scenario would have the following races:
4 Scientists
4 Engineers
4 Guardians
8 Strategists

Since i decided now to mod the game to make the scenario (using the TDM Modpack as base), i´ll edit the Scientist races so they don´t build research centers and i´m thinking about excluding stellar manipulation techs that mess with warp points (Openers and Closers) so if you conquer you cluster you would need to defeat the guardins to access other cluster...

My doubt is, how i make the Guardian races never accept any teatries and immediatelly declare war against anyone new they encounter?

BTW: the scenario would be No Intel and no Tech Trade

thanks..
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote