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Old December 3rd, 2004, 04:01 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

While you're at it, the whole system for how planets take damage should be revamped. Yes, it's hard to miss something as big as a planet, but aiming for individual weapon platforms on that planet should be a lot harder. Normal weapon shots at a planet should have a moderate chance, modified by CS, ECM, experience, etc, of hitting a weapon platform. Shots that miss the weapon platforms should do most of their damage to facilities, and only a little to troops and population. There should also be a chance of hitting an area that has nothing of importance, effectively "missing" the whole planet, that goes down with greater development and population. Mass genocide should require special planetary assault weapons or an obscenely large amount of regular firepower.

On another subject, I know treaties will be much more customizable in SEV, but here are a few customization options that I don't think have come up yet: sharing physical charts of astronomical objects should be a separate option from sharing ship/colony locations and details; it would also be nice to be able to make exceptions to sharing ship and colony data on the basis of ship/colony's owner (friend, enemy, specific empire), ship's design or design type, colony type, location, cloaking status, and even individually, or any combination of these factors. Exceptions should be applicable and separately designatable both for the ship/colony being observed, and for the ship/colony doing the observing. This might be a little too detailed to be worth implementing fully, but it would be nice to have for players suspicious of other players' motives and plans.
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