Re: Space Monsters!!!
thanks for the feed-back...
It won't be that abusable... all of the monster tech is a racial trait (although a 0 point one), but to make sure the "monsters" only use stuff from this tech I have to make their facilites (Larval Pool, Metamorphisis Nodes, Central Nervous Nexus and Organic Harvesters) "uber-facilites"... i.e., they produce alot more than their "non-monster" counterparts... but they have inherent disadvantages due to their culture setting that off-sets it. But if a human can capture one of their worlds, it could be abused.... I have them building alot of troops/fighters for defense and they get a 100% ground combat bonus and the first facility they build gives the "reduces bad intel" at 100% (I don't know if this actually works yet). They won't research/build normal stuff (even the ship sizes they use are non-standard (i.e., a small queen is 440KT a Large Soldier is 560KT) and the ai_design_creation file specifies these EXACT non-standard sizes) and they won't except trades/gifts (or any form of diplomacy) giving them the tech...
What I'm worried about is players doing their best to CAPTURE these worlds instead of glassing them... If I require all other empires to take a racial trait (0-point) of "Not a monster" (ala P&N), I can completely remove the monsters acess to normal stuff, thus I don't have to make their facilities "uber-facs"... but all empire files will have to be altered, both currently in se4/tdm and all future ones (not to mention requiring a larger .zip)
So now that I've explained it a bit further, what do you think... is the possibility of abuse remote enough that I can leave it like it is... or should I go ahead and create a "Normal" racialtrait and alter techarea.txt and all the .emp files?
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