Now, all of the AIs that are run through the patcher will get the civilized trait, so if you want one or two to be monsters, be sure not to patch those ones.
Hmmm. Looking back, I don't see an official name for the mod.
I've called it "Trachmyr's Space Monsters v1.0".
If you have a quick description of your mod for the readme, I can copy it from the forum.
Also, I have your mod listed as "supported but untested", so if it works great, tell me so I can update that.
quote:
If you could make 2 Versions, one for se4/tdm and 1 for P&N, I would be very thankful...
I'm more than willing to have any number of Versions, of any number of mods, supported by the patcher.
Now that I have the serious code done (read/write files, analyse lines), almost any mod can be added in less than 5 minutes.
Typing up the help entries takes up most of the time now

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[This message has been edited by suicide_junkie (edited 10 July 2001).]