Just Re-updating the links with the latest changes (only affects the readme, not the EXE)
quote:
You Might want to call the patcher: SJsAI_MonsterPatcher v1.0
P.s. Just for clarification, this patcher is for Stock SE4/TDM NOT P&N, correct? Hopefully, Space Monsters can be made a permanent feature of the next P&N Version, thus no seperate patcher would be needed to add Space Monsters to P&N.
Since I have to include modified AIs for P&N v2.0 anyways, when I add the Space Monsters, the monster AI would just be bundled in. The AIPatcher is just for adding extra AIs that I haven't dealt with yet.
The AI patcher is one program for all mods.
You use a pull-down menu to select anything other than the default P&N v2.0, and it will patch any classic SE4 AI into the mod of your choice.
There are currently four settings in the patcher, PiratesMod, P&Nv1.2+, P&N v2.0, and SpaceMonsters v1.0.
All of these mods are serviced by the one (and only) AIPatcher.exe
Click "Mode", then the mod of your choice.
The next time you hit "patch AI", it will do the changes required by the mod you have selected.
Sorry for the long-winded spew above

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The latest info on
Pirates & Nomads (forum thread).
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Download V2.0>-
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Download V1.6>-
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Download compatible EMPs for P&N v1.6>-
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SJs latest AI Patcher>-
Visit
My Homepage
[This message has been edited by suicide_junkie (edited 10 July 2001).]