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3. Simpler rules. There are too many damn rules. If dom3 adds more rules and more exceptions and more terms to the algebraic equations that determine what happens, I am going to scream.
* Why not eliminate some of the less important features, like maybe repelling, or morale checks? Notice that I think of eliminating features which are less "visible" to me.
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I strongly disagree with simplifying the rules. There are enough games with "simple" rules, but very few for the hardcore fantasy wargamer. (I can't think of any besides Dominions 2, actually.) I think the equations used are very well done, and brilliantly simulate the chaos of war. The features that you say are hidden are actually very important to the wargame feel, allowing you to plan strategy without being certain of the outcome. Repelling and morale? Those are some of its best features in my opinion. I do agree that all equations should be well documented.