I didn't that there was a "change ground defence" ability, but I see it in abilities.txt. That's great, does anyone know if it actually works though? And what the maxinum value it can use.
As a side note, I discoverd that If I changed ground combat in culture.txt, any percent greater than the max allowed by settings.txt (in this case 150) is ignored, same with all the culture values... I wanted to make them produce NO minerals/radioactives, so I set production value to -50%, Minning/refining to 50% and farming to 150%... but no dice, they still had a min. value of 50%. Similar problem with maintainence... I wanted to change culture.txt so the space monsters have 25% maintaince bounus, and change all their ships to have a modified maintence cost of 900%.... thus if they were subverted by psychic races, they would cost 10x to maintain! But the creatures value is a min of 5% (as per settings.txt), so they wound up paying 10x5%=Twice normal! I can put this idea back in BUT I would have to alter settings.txt to allow a max maintance reduction of 25% (no maintaince)...
Still considering it, what do you guys think? Should I alter settings.txt to protect monsters from being abused by psychic races BUT allow players to abuse it by setting maintance reduction to 25% OR should I leave it alone? Give me you opinions please!
Oh, SJ... I kinda feel dumb now, your way would work alot faster!
