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Old December 5th, 2004, 01:57 PM

Zooko Zooko is offline
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Default Re: The Dominions 3: \"Wishlist\"

My idea wasn't to have large-scale things like battles to be deterministic. My idea was that if you have a large-scale thing, like who wins when two units fight it out, or which army wins when two armies fight it out, then some of the components that go into it can be simple and deterministic while the overall result is still complex and non-deterministic.

A neat thing about simultaneous-move games is that even if there is zero randomness in the rules then the game is still non-deterministic because you don't know what your opponent is about to do.

When I suggested morale checks as a possible target for simplification I didn't mean eliminate the notion of routing and have everyone fight to the death. I meant make the way routing is triggered simpler.
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