Thread
:
The Star Trek Mod - v1.9.7.5 (Oct 07)
View Single Post
#
547
December 5th, 2004, 08:50 PM
Fyron
Shrapnel Fanatic
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Re: The Star Trek Mod - 1.9.0.2 Update Released
So am I. The abilities function identically. Intelligence projects are just events triggered by you. This is why practically all event types can work as intel projects and vice versa.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
---
SpaceEmpires.net
---
RSS
---
SEnet ModWorks
---
SEIV Modding 101 Tutorial
--- Join us in the
#SpaceEmpires IRC channel
on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit
this link
to view the rest of my signature.
Fyron
View Public Profile
Send a private message to Fyron
Visit Fyron's homepage!
Find all posts by Fyron