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Old December 6th, 2004, 07:07 AM

Zooko Zooko is offline
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Default Re: concrete proposals for visibility of rules

I was a single-player player until a few weeks ago, and now I'm a multi-player player. But I'm not desirous of more predictable outcomes, only of simpler mechanisms. For example, suppose the concept of ambidexterity was removed, so that every unit paid the same price (or no price at all) for multiple weapons. Would you be better able to predict the outcome of a battle after that simplification? I wouldn't, especially since I don't know how my opponent is going to position and instruct his troops.

Now, someone is probably thinking of objecting that eliminating the multi-weapon penalty would make unbalanaced Nataraja Supercombatants or something. I'm sure that is a legitimate balance issue and I value balance highly, but you don't need the rule of ambidexterity in order to balance Supercombatants, you just need to adjust a few of the hundreds of parameters. (Such as Zen does in his Conceptual Balance series of mods.)
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