Re: No more mods ? no more docs ? no more maps ?
My thought on the topic is that if you want to see more action on mods, then either:
1) Make one of your own, or
2) Comment on someone else's work.
For example, I posted GreyElfLite mod a while back. Last time I checked, 12 people had downloaded it, but the only comment I ever got back was a failure to find the .dm file (which was in with the tga's). I'd love to see some feedback. I had some weird nonfatal glitches that I documented in the readme, but I'd also like to see someone with a little more modding experience take a shot at explaining or debugging these. Nothing I've tried has worked.
The December Mod-Jam update has been posted and the next update is scheduled for the 2nd week in January.
I've set aside modding temporarily to work on an updated spell database. The raw work on this is mostly done, but tracking down individual spell Queries has been taking more time than I thought it would.
Last AI drytest on GreyElfLite, I used the AI (from the AI discussion thread) to run the Jotunheim (dummy) player position. That test went about about 60 turns before the AI GreyElfLite position died--the standard game AI doesn't seem to run the Grey Elf mod that well. I have almost enough results to do a 1.01 GreyElfLite, but I'd really like to see some outside feedback before posting a new Version.
I sent a PDF Arco revision to Illwinter over a month ago (filled in the unit flavor text, updated the new commander unit's leader rating, and corrected a minor stat error), but that file seems to have disappeared into the ozone somewhere.
Modding is fun, but I also try to take some time to actually play the game as well!
Aside from that, the holiday season is upon us, which slows up new stuff a bit.
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