Re: Space Monsters!!!
Space monsters = Great!
Egregius, it would be good if the monster planet (pref. hidden) was capable of research. Then the monsters could get tougher and tougher as time goes on... a challenge even into the end game.
And to keep the monsters alive longer, give them very strong planet based shielding from the get-go... even if they are discovered, the most a player can do is intercept the enemy ships as they're manufactured... er, born.
For the resource gathering, I'd imagine that the monsters would also remote mine unoccupied planets and asteriod belts, but with very high efficiency. This would reduce the value of the planets as they went, which would make the game more challenging for human players... just imagine, giant space cows grazing the moons of Patueria IV!
[Edit] And the Great Vaccume-Elk Herd from the Jasperitis Nebula leaving random scatterings of explosive scat/poop (mines) throughout the Banffia system as they migrate to Kananasky XII [end Edit]
The mod(s) sound great, and I'm really looking forward to them,
Skol,
jimbob
[ 18 January 2002: Message edited by: jimbob ]
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Jimbob
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