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Old January 18th, 2002, 05:48 AM
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geoschmo geoschmo is offline
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Default Re: Space Monsters!!!

quote:
Originally posted by Imperator Fyron:
Do you guys know how to make a cloaked planet? If not, then I can tell you.
You can put it in a nebulae with level 5 obscuring.

quote:
Originally posted by Egregius:What I still need is a speechfile with everything garbled (shouldnt be that hard),
Change the sppech file. Easy, as you said.
quote:
a way to make the AI not build anything except the monster vehicle sizes, so they dont build colony ships, and a way to make the AI use ONLY the monster tech, not anything else (thus any research they do should be moot).
This is also not too much of a problem. The colony ships part is easy. Simply remove any designs calling for colony components. The other stuff is nto as simple, but it can be done. You could do it through the ship designs as well, but it will take some trial and error to keep it from choosing standaard components in csome cases. You can also do the idea mentioned before where every non-monster has a special non-monster racial trait. That way the monsters wouldn't have any access to the non-monster components. That would be less trial and werror, but a lot more work, unless you use a patching program like SJ has.
quote:
And to figure out how to get the ai to actively harvest organics from various places while spawning new vehicles from there.
And a way to get them to attack occasionally, but not all-out suicidal, with or without home-planet.

These two I am not too sure about. I have heard that the AI won't do remote mining beacuse of a bug. Never tested it myself. Also the ai not doing anythign after there planets are destroyed may not have a solution outside of a patch.

Geoschmo

[ 18 January 2002: Message edited by: geoschmo ]

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