Quote:
Zooko said:
But I'm not desirous of more predictable outcomes, only of simpler mechanisms. For example, suppose the concept of ambidexterity was removed, so that every unit paid the same price (or no price at all) for multiple weapons. Would you be better able to predict the outcome of a battle after that simplification? I wouldn't, especially since I don't know how my opponent is going to position and instruct his troops.
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Well, I sure hope they don't follow your advice. The Last thing I want is for them to water the game down and start removing characteristics that make units unique.