Re: Space Monsters!!!
I created the sector cloak in my mod about 6 months ago - It is a base component, there is a thread floating around somewhere when I was discussing it.. It is in the MOD1 mod on the DL site. I have been refining the AI use of fighter missiles for the mod.
I found that there were problems with sector cloaks. You would mask the enemy ship on your turn if he moved into the same square. My solution was to allow the sector cloak to detect cloak vessels up to the level of the sector cloak.
There was a situation created by doing this however - if a cloaked ship moves into your square with the cloaked planet, they detect each other.
Also - you cannot sector cloak warp pts or stars.
Only asteroids, planets and anything the base is with in that square..
I also found that it was unbalancing, if the vessel that had a sector cloak, moved . Thats why I limited them to bases. They are very powerful.
In my mod - hyperoptics III will detect the Stellar cloak.
the first one listed is the researched component the second was the artifact Version in my mod.
Name := Stellar Cloaking Device I
Description := Cloaking device used to cloak a sector of space.
Pic Num := 247
Tonnage Space Taken := 40
Tonnage Structure := 40
Cost Minerals := 200000
Cost Organics := 0
Cost Radioactives := 100000
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Shields
Family := 2800
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 4
Tech Area Req 1 := Cloaking
Tech Level Req 1 := 3
Tech Area Req 2 := Shields
Tech Level Req 2 := 10
Tech Area Req 3 := Physics
Tech Level Req 3 := 4
Tech Area Req 4 := Stellar Manipulation
Tech Level Req 4 := 6
Number of Abilities := 2
Ability 1 Type := Sector - Sight Obscuration
Ability 1 Descr := Renders all vehicles and/or planets within sector invisible to normal sensors. Prevents level 4 scans.
Ability 1 Val 1 := 5
Ability 1 Val 2 := 0
Ability 2 Type := Sensor Level
Ability 2 Descr := Cloaked vessels and enemy mine fields can be detected while stellar cloak is active.
Ability 2 Val 1 := EM Active
Ability 2 Val 2 := 5
Weapon Type := None
Name := Sector Cloaking Device
Description := Cloaking device used to cloak a sector of space.
Pic Num := 248
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100000
Cost Organics := 0
Cost Radioactives := 50000
Vehicle Type := Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Shields
Family := 2900
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sector Cloaking Device
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Sector - Sight Obscuration
Ability 1 Descr := Renders all vehicles and/or planets within sector invisible to sensors. Prevents level 3 scans.
Ability 1 Val 1 := 4
Ability 1 Val 2 := 0
Ability 2 Type := Sensor Level
Ability 2 Descr := Cloaked vessels can be detected while sector cloak is active.
Ability 2 Val 1 := EM Active
Ability 2 Val 2 := 4
Weapon Type := None
[ 21 January 2002: Message edited by: AJC ]
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AJC
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