Re: a way to think about 2d6OE here vs. 2d6OE ther
The right colum would be more usefull if you reversed it to say what the odds are of doing that much damage or more. That way you could ask yourself: 'What are the odds of killing this guy if my damage is x and his armor is y and his hits are z?' As it stands, it is telling you the odds of not killing him, and while you can obviously just take the reciprical value to determine your odds of killing him, it would make more sense to just display the chance of success in the first place.
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