Re: OT: Narf has gone looney and wants to GM.(Edit
5) Sense Motive Skill Check: [1d20+5] -> [19,5] = (24) *Chuckles* I tend to have extreme results with dice rolls; do not be surprised if I manage to get three 1 on a d20 in a row.
4) Stisnera will be delighted: one future target for some Mind Thrusting.
2) You do not need Dieger to help you out; if you want to go with Stealth, you will be on your own. Remember, yell in pain once for "you can take them down", twice for "run for your lives!", and thrice for "too late for you as well". A bit less Stisneraly, doing some scouting should certainly be possible, so long as you do not expect the Tiefling to sneak around unnoticed (and she will probably insist on carrying some heavy armour later on).
1) Point taken. I shall go ask them for money at once, though Dieger will probably come as well. Of course, both of us might forget mentioning they have given us something; don't you love Neutral (on the Good/Evil scale) characters?
What would you think about that Narf?
"There are some Tieflings who, by improving their general attitude, have managed to get a somewhat better standing in society. And there are the others, who remain not quite trusted, on the edges, and slightly bitter. Stisnera would belong to the latter Category.
But I should start with the beginning. I joined this game since I met all the requirements: I had never played an actual pen & pencil game before, I had never gone anywhere near OpenRPG, and knew virtually nothing about D&D 3.0/3.5 (I knew a bit of AD&D 2, which was not quite the same). In other words, I was the perfect player all DMs dream of.
So, I proceeded with character creation, and considered playing an Elven Sorcerer. However, my Last eleven characters in various RPGs happened to be variations on the theme: "John/Mary Smith, Elf, Sorcerer, 6"1, blonde, fair complexion"; a change of character was certainly in good order.
It was then that I understood (at long Last) it was possible to play non-standard races, and in light of this, playing a Tiefling was simply mandatory. A Tiefling is roughly human, but has been scarred by a fiend of some sort, and was actually present in the reference books available for this game. So Tiefling I be and shall until I die.
All that remained to determine was my class and statistics; rolling for my characteristics resulted in good results, but a fairly low 6 to put somewhere. I picked Charisma as weakest characteristic, resulting in an astounding 4 after racial modifications. With this sort of results, the Psionist class was rather appealing, and would nicely explain this lack of Charisma. Stisnera was merely a Telepath, wont to use the powers of her mind to have her way; there isno need for her to talk or persuade people when bending mind is so easy, and so much funnier as well.
And so Stisnera came to see the light of this world, a gentle scowl already on her face. This first session mainly saw the first friendly threats within the party (somehow always involving Stisnera. There must be some gender discrimination at work here.), figuring out how OpenRPG works, and getting the game started. But once this session was over, we were ready to start our epic quest: leaving this dungeon without witnessing (not so) friendly fire between party members."
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