Hi,
looks like I screwed up a little with my calculations and made monster tech way too cheap

. I did most tests with only one planet, 2000 points and under minister control (which means no bonus).
Anyway, in my current actual game I used 3 planets, 3000 points and low AI bonus and the monsters had maxed out their tech by turn 20

OOPS.
I suggest raising the cost of monster tech to a large amount, say 150000.
You can do this yourselves.
1. Find the techarea.txt file in .../DevnullModGold/Data.
2. Change the Last entry to:
Name := Monster Tech
Group := Applied Science
Description := Only for the bad and ugly guys.
Maximum Level := 12
Level Cost := 150000
Start Level := 1
Raise Level := 2
Racial Area := 6
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 0
I will test this tonight and make it part of a patch, if more bugs / suggestions come in.
Rollo