
December 10th, 2004, 08:08 AM
|
 |
Captain
|
|
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
|
|
Re: Addendi
In reply to Taqwus' proposals: - I really like your forced-march proposal! This would greatly increase strategical choices!
- Your example with tunnels is somewhat flawed, for flyers can surely walk through these tunnels as well. On the other hand, if they walk, they should not cover as much provinces as before (i.e. fly3, walk1). Since flying is a big boon, I've thought about using road-provinces in a map that I am making, but the simple adjacencies only give flyers another edge.
So I propose the following simple solution for flyer/foot-movement, which retains the province-based movement of Dom2, which I really like (as opposed to provinceless hex-based or square-based games):
A flyer has a strat movement score as everyone else, which works as for everyone else. The flying ability is then equipped with a number (e.g. like the supply bonus currently is). For an example, let's say that the flyer has start move of 2 and a flying ability of 100. This means that he can either move 2 provinces as everyone else by foot or may fly-move to all provinces whose white dot is within the 100 pixels radius of the white dot of his current province. Similar to the zoom factor, a .map-file should then contain an float entry which is used as a factor to flyers moves - that serves as a yardstick and sets the scale of the map.
So flyers could then reach provinces that other units could not, but on large open plains they could only reach as far as any other unit could.
(Non-metric maps, like those who use wrap-around but have a neighbor relation which ignores the torus shape of wrap-around but rather reflect a sphere (compare "World" to "Inland"), limits the use of the flying ability around the poles, but this is not a severe problem in my view and could also be repaired somewhat by allowing a set-individual-yardstick-value-command for provincs.)
|