Re: Addendi
It's a good point, Azhur.
I would find real-time battles more fun to watch, because I get tired of waiting for arrows to fly.
In fact, I sometimes hit fast-forward while arrows are in flight and then hit pause as soon as the following turn happens so I can see what's going on.
Azhur's complaint about arbitrary first-strike could be solved by making battle moves simultaneous but still turn based. But simultaneous games have a whole bunch of funny corner cases, of course...
The devs should play Titan -- the strategy board game -- if they haven't. It's combat rules are interesting and they avoids weird corner cases. Titan's combat rules are not simultaneous-move.
I kind of feel like the Dom combat rules, which evolved (I guess) from a board game, should evolve some more to be best for a computer game and not a board game...
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