Re: SE3 mod for SE4
Have the Construction Centers produce minerals *and* act as a spaceyard expansion / repair facility, and remove the normal spaceyard facilities from SE4?
As for spaceborne construction, just have multiple classes of spaceyards in increments of 100kT (or whatever 10 SE3 hull spaces translates to in your mod); each would construct and repair proportionally to its size, and unlike other components, would have 10 hitpoints (or whatever 1 SE3 hitpoint translates to) *per* 100kT of size (since in SE3 the component would really be multiple components)... it won't allow a ship to have multiple queues, but it will allow one ship to build at whatever rate you want depending on how much of its hull you devote to spaceyards, just like in SE3...
Or, have ALL spaceyards construct at 1,000,000 per turn or some other ridiculous number so that all ships are built in 1 turn if you have the funds, just like in SE3, though they would be constructed fully repaired rather than fully damaged... of course, they would never be built if you don't have the funds, since SE4 won't let you spend only 50,000 resources on something one turn and 50,000 the next if it costs 100,000 and the spaceyard builds with more than 50,000, even if you have 50,000... is there a way to modify the starting resource storage amounts to make them practically infinite, or will homeworld facilities have to do the job?
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