All right, check it out NOW, since no one seemed to care before...
Now you can add shapes! And import .X files! Ooh! Ahh!
Next will probably be moving, rotating, and scaling said shapes and .X files around to make a scene... then saving them into a NEW .X file... starting to sound a bit like DoGA? That's not all, I hope to add mesh modelling features like those found in Wings, if I can get the hang of this winged-edge data structure (actually I'll be using a variant called the half-edge data structure, which looks easier to understand and somewhat more flexible...)
If, that is, I don't get sidetracked back into the Templatizer project I was working on before I got sidetracked onto this!
Atrocities especially, I think you'll really like this, if I can pull it off... a modeller that works natively in .X format so there's no conVersion trouble when working with SE5!
