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Old December 11th, 2004, 08:45 AM

XenoTheMorph XenoTheMorph is offline
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Hmm, I've been doing some testing and listed all the possible typos/bugs I've found (v1.9.0.4) -

1. Nacelles show up in base design. Maybe amend them to be ship only not ship/base, since they are no use for bases.

2. Amend the starting Shuttle Phaser to be Fighter only not Troop/Fighter.

3. There are TWO sets of Pirate Sheild Depleters I-V!! (maybe tech-grid them since there are useful differences in cause & effect?)

a) 1st in file - These are based on 'Pirate Race' 1 and increasing 'Shield Damaging Weapons'.
(Quick description) Set range of 5, Damage increase from 20 to 40. +5% to hit, fire every 2 turns.
*NOTE: General Group := Borg Weapons !!

b) 2nd in file - These are based on 'Pirate Race' 1 to 5 only.
(Quick description) Set damage of 25, Range increase from 3 to 7. +10% to hit, fire every turn. (except for the damage MUCH better! Though even generic shield depleters can do more damage!) These are also the base for the Pirate Small Shield Depleters.
*NOTE: General Group := Pirate Race (NOT Pirate Weapons as almost all other pirate weapons) (This is also incorrect for pirate small shield depleters) !!

4. Pirate Tractor Beam I has the following typo (though it seems to show up properly ) -
Number of Tech Req := 2
Tech Area Req 1 := Tractor\Repulser Weapons
Tech Level Req 1 := 2
Tech Area Req 1 := Pirate Race !
Tech Level Req 1 := 1 !
Tech Area Req 2 := Pirate Race
Tech Level Req 2 := 1

5. 'Pirate Race' trait should really mention not to choose a '*Foo* World Native' trait unless they are using the 'Pirate Colony' trait. (They get the colony component and then only need a larger hull to use it even without a colony ship)

6. Pirate Research I-III are under the 'Applied Research' facility type not the 'Pirate Race' type as all the other pirate facilities are. (even the Pirate Space Dock)

7. Should the Pirate Research I-III facilities not be an upgrade for the normal research ones since even the first pirate facility is better than the Last normal one. Without this the AI will never 'upgrade' its normal homeworld facilities.

8. As for 7. but for the Pirate Space Dock I+ (for these 'Only latest' does only show the pirate Version but no option for upgrading is shown! Maybe due to being the same facility family but not being adjacent in the file?)

Well there we go hopefully some help for polishing the mod
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