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Skolem said:
Thanks a lot!
It gives me some Idea how to do it, now, this was a rather end game tactic, or I am mistaking? My big problem is to survive the midgame, because if I can not achieve that I will not be able to use such tactics. Is every mage army who wants to be effective condemn to have 15 mage as a minimum, what do you do if you don't find nature mages? how usefull are maybe 4 Theurgs casting soul slay and the likes, i never was able to make any difference with these spells, I don't have the feeling they change anything in the outcome of a battle.
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Yeah my army was a lategame army .
In Midgame as Pythium you though field big theurg armies as well .
Nature is normally never an issue for pythium in lategame . One arch theurg should then have the N random , + ring of wizardy/sorcery = n3 . Then forge thistle mace = n4 , then just cast lamia queens or Ivy kings for more Nature mages . More likely you found somewhere druids or jade sorceresses or similiar already though .
In midgame Pythium is often a bit weak because they lack good SCs / summoned troops normally in that phase of the game . A theurg / communion slave army is the way to go then though .
use about 5 communion masters + about 5-10 normal theurgs for false horror spamming to block the enemy + about 35 communion slaves for your main army .
If you have relief casters as well already you can make more mages communion masters .
For scripted spells mainly chose the following :
-Thunderstrike
-Falling frost
-Enslave mind
Try to have 1 staff of storms
As troops you can use either something like 50-100 principes or if you already have rather 50-100 mechanical men .
Such an army is extremely hard to beat on the battlefield midgame .
Use this main army to attack the enemy capitol . Your biggest enemies are Fires from afar / assasins at that stage .
Against weak defended provinces 1-2 theurgs with a few guards spamming false horrors are enough to beat most PDs / Small guarding forces .