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Old December 11th, 2004, 07:53 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
Kamog said:
I think it's because one piece of crystalline armor has a damage resistance of 150 kT, so a hit that does more than 149 kT of damage would destroy it.

EDIT:
Hmm, that's only if your ship has 0 shields left, and then it gets hit by 150 or more damage, right?

If your ship has 10 crystalline armor and say, 100 shields, what would happen?
A 150 damage hit will use up 100 shield points and 50 will get through to the armor, which is not enough to destroy a piece. Then the shield will regenerate by 150 so next turn you would have no damage and 150 shields.
That's where you went off the tracks.
Only 50 damage was done to the hull, so you only get a 50 point shield boost.

After taking out your 50 shields, the next hit will do 100 (+50 partial from Last hit) and destroy your first CA. The 100+50 hull damage then gives you 150 shields for when the third hit comes along.
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