Quote:
Kamog said:
I think it's because one piece of crystalline armor has a damage resistance of 150 kT, so a hit that does more than 149 kT of damage would destroy it.
EDIT:
Hmm, that's only if your ship has 0 shields left, and then it gets hit by 150 or more damage, right?
If your ship has 10 crystalline armor and say, 100 shields, what would happen?
A 150 damage hit will use up 100 shield points and 50 will get through to the armor, which is not enough to destroy a piece. Then the shield will regenerate by 150 so next turn you would have no damage and 150 shields.
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That's where you went off the tracks.
Only 50 damage was done to the hull, so you only get a 50 point shield boost.
After taking out your 50 shields, the next hit will do 100 (+50 partial from Last hit) and destroy your first CA. The 100+50 hull damage then gives you 150 shields for when the third hit comes along.