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brianeyci said:
Hrm. Why can you build at 2400 minerals per turn,
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I didn't change that because it wasn't neccesary. It doesn't matter how much the space yards could build in a turn, only that you can build one ship per turn. And I accomplised that by making the ships really cheap.
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and why do you get minerals per turn on your space yard.
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You don't get any minerals from the space yards. You incoming resources are the same no matter how many planets you have.
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Wouldn't a more accurate modelling be getting 1 mineral per turn per planet, and ships costing one mineral or something (or a multiple of 20000 since you start out with 20000 resources).
Brian
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Wouldn't make any difference for the mod. You'd still get one ship per turn per space yard, and that's all I was concerned about.