Re: game idea: junkyard wars
I think disabling trades and gifts would keep the game more in the spirit of "Junkyard Wars". Possibly intel should be disabled too (cause of the nasty bug).
Whoever gains ship capture first would have a definite advantage -unless another player has self-destruct devices...
I hope you do set this up as a PBW game.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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