Re: Game-U-would like to see
I'd like to see a sort of 'merging' of simulation games and 4X. MOO III attempted to do this, but did it miserably wrong. The details you were allowed to control were all wrong, and the details you were NOT allowed to control were all wrong. Putting each bit of development into a 'build queue' that you can see but not influence is more than a bit stupid. Similarly, NOT being able to set force levels but having to rely on the AI to choose what ships and troops to build is incredibly stupid. Just give the player some 'zoning' commands and let the AI handle planet development like simcity handles city development -- with the occasional 'special' that players can explicitly install like power planets or military bases. BUT, let the player manage the armed forces. That's what the game is about.
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