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Old December 15th, 2004, 11:14 AM
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Default Yet More Addendi and Elaborations


II.
In the Category Prioritization of Dev Resources:

- At the very bottom of the prioritization list should be "more"; I would not like to see "more" units, more gods, more nations, more weapons, more trees, at least not at the expense of other things (see above, see below), and not primarily. The "more (of the same)" aspect feels like an expansion pack. Dominions 3 should not be an expansion pack, but a new, wonderful game in the Dominions tradition.
- therefore, the Ally Option (form alliances, allied troops can fight together on the battlefield against opponents) should have high priority, as should other aspects of this nature, such as theme-modding; after which should come
- improved fun-insuring UI
- Game balance doublechecks (make sure certain aspects (e.g. race for SC-building) or combinations of aspects (Caelum and Wrathful Skies) do not become no-brainers)

III.
Concrete Suggestions:
- Each "state" (e.g. mistform, etheral, mirror imaged, fire resistance, communion master) should have an icon and can be flagged during unit modding.
- Allow in Game Setup an option which lets you specify the number of Globals allowable simultaneously via slider (say, 0 to 20)
- New Checks and Balances: In addition to more Buffs and Debuffs (my first post), there could be more concrete, small defenses which protect well against specific attacks, thus awarding players' usage of strategic scouting, for example:
Dog Whistle: This item can cause Panic in nearby Wolves when used
Garlic Talisman: Wearing this item will bestow the wearer with Awe (+2) which only works on Vampires

New Diversity in Functionality of Spells:
- Divine Intervention: Make some (very few) powerful spells castable only by Pretenders
- 3-path Spells: Perhaps there are a few rare spells which have requirements in 3 paths, or perhaps even more.
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