Quote:
Imperator Fyron said:
Never tabulated data in a spreadsheet, never calculated how many ships I could have available in 20 turns if I followed plan A as opposed to plan B, or anything else like that.
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Umm... me either. It's just that's how some people criticize 4X games, like Civilization, or MoO. It was posted on this board years ago -- how the author thought the distribution of "points" -- be it crystals, gold, research points, etc. to achieve a goal was over-simplistic. A galactic overload should be able to demand a ship, or a technological development, or heads would roll.
When we get threads from new players who can't afford ships, or can't keep up with research, I consider the possibility that they have never checked the empire tab to see how they're growing.
I got a friend. He works in the financial markets. I gave him my SE4 Classic CD. But he can't figure the game out against the A.I. I was sure that if he monitored his growth, he'd see an improvement. But he likes twitchy, puzzle solving games better. Next year I'll loan him my Diablo disks -- they're useless to me under Linux.