Change 8472's Biokinetic and Telekinetic Torpedoes to different weapon families. Telekinetic torps are not always better that Biokinetic torps, and it's annoying to turn off "only latest" to pick a couple of biokinetic torps.
Tachyon Projection Cannons I-V are affected by Fusion Beam Mount. Hard to tell, whether it is right or wrong. It happens because of the same comp family of these 2 weapons (2010).
At the same time description for Tachyon Projection Cannon and Ionic Disperser says "Use the Weapons mount for this weapon". So I guess it should be some separate mount for these 2 kinds of weapons?
Satellite mount Q.
From revision.txt: "5. Fixed Satellite Mount now works as intended."
So, how is it intended to work?
Is it a general purpose mount for all type of components, or else it's for weapons only (as now)? In the first case Weapon Type Requirement must be set to "None" (like in Drone Mount).
Quote:
SO what your saying is the Pirates need a Shipyard component? I thought about this, I did, but did not include one. If I did it would be at the end of the component list hidden away. Its a good idea though but honestly the pirates already have more superior components and such than the other races. At this point I would say I like the idea but really need to get some feed back from others as to whether or not we really need to give them their own unique shipyard component.
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My 1905 beta has Small Pirate Dry Dock component already. And it's in the end of component file. The specs are: size=100kt, construct with 300 min/org/rad, repair 1 comp. So no new comps required. Also you can add high Resource Reclamation ability to this component, so pirates can quickly acquire resources from captured ships.