Just a few more possible bugs/typos (v1.9.0.6)
1. Both the 'Bussard Collectors' & the 'Impulse Engines' have supply usage stats, though these components use no supplys when the ship moves.
2. Why do the Pirate race have both a 'Pirate Race Weapon Mount' & a 'Pulse Weapon Mount' (should that not be 'Pirate Pulse Weapon Mount'?). These mounts are identicle in their effects only for different weapons, they are also gained at the same tech level. Maybe they should be merged or made more individual.
3. The Pirate Pulse Disruptors do 5 extra damage at only the cost of -1% accuracy & 5 extra supply use, compared to the standard Pirate Disruptors. This means that there is no real reason to ever use the normal Disruptors only the pulse Version. maybe change these a little (possibly via number 2 above?)
4. 'Laser Beam II' only uses 10 supply per shot while I & III-V use 20!
5. The 'Laser Beam I-III' have different costs to IV-V
For I-III Min:30/40/50, Org:0/0/0, Rad:15/20/25
For IV-V Min:10, Org:10, Rad:10
I would propose to continue the progression with -
IV Min:60, Org:0, Rad:30
V Min:70, Org:0, Rad:35