Re: (OT) Do you prefer to know game formulas?
I voted with the majority (and I voted in the one you made in the Dom2 board too), but I think the exception is if the ambiguity is part of the game design. I think that MOO3's original idea of Imperial Focus Points was quite cool, but it would have been a good rationale to prevent the player from knowing the exact details of some things unless he spent resources to know them.
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