Re: OT: 2005 Games
What we need is a concept-based program builder, like the enterprise holodecks, only much more primitive.
Serious, here. Something where you type say, "A ten-foot by ten foot room, six feet high", tell it to compute that text file, it makes a 3d box to the specifications you typed. Then, you change it too "A ten-foot by ten foot room, six feet high, stone walls, floor and ceiling, dark gray" Once that is tested, "A ten-foot by ten foot room, six feet high, stone walls, floor and ceiling, dark gray, treasure chest in northwest corner, goblin in front of the treasure chest. Player is human barbarian, near the middle of the south wall, in furs, carrying an axe"
And then you would get more and more specifc and instruct it to save details and such. It would end up being somewhat like writing a book.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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